About me

I'm a Roblox Developer and Programmer with over 6 years of experience, skilled in building gameplay systems, tools, and interactive experiences. I also work with other languages like C# and enjoy creating efficient, scalable solutions.

I focus on building scalable Roblox systems and gameplay mechanics with an emphasis on clean architecture, performance, and maintainability. Most of my work involves backend systems, economies, progression mechanics, and reusable development tools.

What I’m Doing

  • Game Systems

    I build core gameplay mechanics, leaderboards, and interactive systems that are efficient, scalable, and reliable.

  • Backend & Datastores

    Handling secure datastores, player data, in-game economies, and multiplayer logic to make your game stable and fair.

  • Performance & Optimization

    Optimizing scripts, memory, and server performance so games run smoothly for thousands of players simultaneously.

  • Developer Tools

    Creating custom tools and modules to make development faster, cleaner, and easier to maintain.

Testimonials

  • BazilBoss

    BazilBoss

    Biraru was hired to design and implement a full-featured sign system in Roblox. We were extremely pleased with the work delivered. He demonstrated extensive experience, carefully addressing the needs of the project. His contributions included creating interactive signs responsive to player input, integrating tooltip displays, handling purchases and notifications, and performing thorough bug fixes and optimizations. Through his work, he showed strong expertise with Roblox services such as UserInputService, TweenService, MarketplaceService, and remote events/functions, while following best practices for cross-platform (PC & mobile) compatibility.

Resume

Education

  1. Cambridge

    2023 — Present

    Currently studying OLevels, expected completion: October 2027.

Experience

  1. First Steps in Scripting

    2018 — 2019

    Started learning Lua and Roblox development through small experiments and personal projects. Explored the basics of scripting, UI creation, and game logic while building an understanding of how Roblox systems and client-server architecture work.

  2. Private Projects

    2019 — 2020

    Began developing small-scale Roblox projects and gameplay systems, including inventories, currencies, and leaderboard systems. Focused on improving scripting fundamentals, debugging techniques, and project organization while experimenting with different game mechanics and workflows.

  3. Gameplay & Systems Development

    2020 — 2021

    Developed gameplay systems and reusable modules for multiple Roblox experiences, including admin systems, minigames, and UI interactions. Improved code structure, maintainability, and optimization practices while collaborating with other developers and creators.

  4. Libraries & Development Patterns

    2021 — 2022

    Began integrating commonly used Roblox development libraries and patterns into projects, including resource management tools such as Janitor and modular frameworks for cleaner code organization. Improved understanding of scalable architecture, memory management, networking structure, and reusable system design.

  5. Rojo Workflow & Scalable Architecture

    2021 — Present

    Transitioned to a modern development workflow using Rojo, Visual Studio Code, and Git-based version control. Built scalable and modular systems focused on maintainability, collaboration, and long-term project growth. Developed reusable frameworks, utility modules, and gameplay architecture while refining performance and development efficiency.

  6. UI & Frontend Development

    2022 — Present

    Expanded into frontend and interface development, designing responsive layouts and polished user experiences for both Roblox interfaces and web projects. Worked with HTML, CSS, and JavaScript to create cleaner and more interactive designs while improving understanding of responsive design and animation principles.

  7. Current Focus

    2025 — Present

    Currently focused on improving scalable game architecture, workflow efficiency, and frontend development skills. Exploring cleaner UI design, better development tooling, and more advanced systems while continuing to build polished and maintainable projects.

My Skills

  • Roblox Scripting (Luau)
    75%
  • C#
    60%
  • Web Design (HTML, CSS, JS)
    65%
  • UI Design
    70%
  • Git & Version Control
    85%